Traxxrr - Nokia Game 2002
Traxxrr was as a mini-game in the Nokia Game 2002 campaign. In game play it needed to resemble an old school shooting game. The idea is that you have to fill your "phones memory" with as much information as you can by shooting off shells of "packets that you are downloading". Not all packets are OK to hit. Some cost you. If you miss the packets start to block your "memory", lowering your chances of getting a good score. Its a 10 level game with increasing difficulty per level. This game was co-developed with Adrien JeanJean. Game elements were designed by Carlo Bongers
Below is a view of the game in development stage. Game element design by myself and Adrien.